![]() Temporary orbs: The energies of the Nightwell overflow, producing multiple temporary orbs.Chronomate: Strikes the target for Arcane damage.Fragmented time particle: Fragmented Time Particles continually distort the Fountain of Night until defeated.The victim stops channeling Overwhelming Power and takes an additional 30% damage for the next 15 sec. Temporary crush: The caster unleashes his stored temporary energy against the target.This energy grants you the Temporal Smash ability. Temporary load: Infuse yourself with volatile time energy, dealing increasing Arcane damage every second.Players can interact with the glitch to gain a temporary charge. Temporary failure: Upon death, the elemental splits into four fragmented time particles, opening a temporary rift.Each cast of this spell increases the damage done by the caster's successive distortions by 5%. Night Fountain Distortion: The caster warps the Fountain of Night, inflicting 172.078 damage.Leaves behind a temporary rift and splits into fragmented time particles upon death. Decreasing time particle: Continuously distorts the temporal structure within the Fountain of Night, damaging all players in the area.This damage dissipates the further away the victim is from the blast. When this effect expires, all players receive 960.000. Clockmaking bomb: Places a time bomb of variable duration on the victim. ![]() When the effect ends, it deals Arcane damage to all enemies based on the amount of healing absorb remaining. Temporary release: Applies a healing absorb to the victim.Arcane damage to all enemies within 6 yards of the target location. Time burst: The caster launches an orb of temporal energies that explodes when it hits the ground.Chronometric overload: The victim explodes with chronometric energy, inflicting 1.150.059.If the victim has more than 9 applications of Time Particles, Time Overload occurs. Chronometric particles: Each application inflicts 89.710 points.They also affect periodic effects and cooldowns. These changes affect movement, attack, and spell casting speeds. Pass of the time: The temporal flow near the Fountain of Night is constantly changing.
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